• An image of Renée's "Generagirl" smiling smugly.

    Generagirl

    Created and modeled appealing superhero character with Autodesk Maya. Guided by animation instructor to produce a fully functional industry quality facial rig. On-face controls driving over 150 unique blendshapes. Used a self-designed method to prevent improper deformations.

  • A screenshot of the 3D model of Sleipnir

    Sleipnir, Odin's horse

    Concepted and modeled monster character to represent Odin’s horse from mythology. Intense critique sought in pre-production to achieve desired look. Modeled with nimble edge flow and low poly count in Maya as base mesh. Normal and displacement map created in Zbrush to add extra fine details such as veins, warts, and wrinkles up to 10 million polygons.

  • An image of a robot on a runway stage from Renée's 3D short

    Be Like You Motion Capture Short

    Captured and cleaned motion clips from a Vicon Motion Capture Stage for an original short story. Edited separate motion clips to create a single continuous scene using Final Cut Pro. Moved from Motionbuilder to Maya to assemble scene and render using Mental Ray.

    Featured in Ex’pression College’s student showcase.