-
Generagirl
Created and modeled appealing superhero character with Autodesk Maya. Guided by animation instructor to produce a fully functional industry quality facial rig. On-face controls driving over 150 unique blendshapes. Used a self-designed method to prevent improper deformations.
-
Sleipnir, Odin's horse
Concepted and modeled monster character to represent Odin’s horse from mythology. Intense critique sought in pre-production to achieve desired look. Modeled with nimble edge flow and low poly count in Maya as base mesh. Normal and displacement map created in Zbrush to add extra fine details such as veins, warts, and wrinkles up to 10 million polygons.
-
Be Like You Motion Capture Short
Captured and cleaned motion clips from a Vicon Motion Capture Stage for an original short story. Edited separate motion clips to create a single continuous scene using Final Cut Pro. Moved from Motionbuilder to Maya to assemble scene and render using Mental Ray.
Featured in Ex’pression College’s student showcase.